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Mission arma 3 ravage
Mission arma 3 ravage











mission arma 3 ravage

Items are grouped into categories and spawn in appropriate places, just like in the DayZ mod.

mission arma 3 ravage

But that may be a choice better left for a mission designer, to permit coop vs AI mission as a default.1. a permanent PvP only map), the streets could use more trash objects and wrecked cars, rubble, etc. If you don't care about making AI pathfinding impossible (i.e. And some of them could have non-obvious exits by cutting through a building, or crouching/crawling under a gap formed by 2-3 cars/objects piled just high enough. happen to block off streets here and there, creating a partial maze or funnel for a couple streets. This would be tedious to add, perhaps, but maybe set up some funnels and kill zones, where random junk piles, abandoned barricades, a wrecked truck, etc. The parked cars and wrecked playgrounds are a nice touch. Otherwise, this is a great concept for a map! I love the atmosphere so far. In Eden editor, at coordinates (5170, 4044), you have two trees with their trunks embedded in the bridge - the rows of trees flanking the road went 1 iteration too far towards the river bank. You spawned 2 factory buildings into each other right here Good work, looking forward to version 2 :)

mission arma 3 ravage mission arma 3 ravage

The buildings fit really well, I think you could use some more foliage on the ground though, maybe try to mix in some of the arma 3 green grass from altis in small patches, and there is some dead grass and shrubs from altis as well that would fit perfectly.Īlso as that other guy said adding some pine forests around the city with like half dead trees and some arma 3 dead bushes would fit really well.Īlso one thing is that the map looks weirdly bright on the map screen, the texture looks oddly bright compared to the actual ground on there. My only suggestions are that you add more garbage items to the ground ( the arma 3 garbage bags look nice) and personally i prefer the A2 OA roads that you used outside the city to the Chernarus ones, I think it would probably look better with those A2 OA roads ( the ones that dont have leaves on the edges) I like the fact that you kept it free of map labels, makes it very versatile. It works very well for urban motorized combat and tank battles, as well as CQB.













Mission arma 3 ravage