

Since I've already done the exact same thing in my sliders over on the adult site, I'm thinking of writing the script myself unless you really want to do it. If you're not a programmer it would take some time and effort - besides installing Visual C# and following the Pure Scripting tutorial ( ), you'd have to learn the basics of C# coding and figure out how to do this particular thing. (I remember if you mesh for sims 2 you can check "show skeleton" under vertex weights and a blue skeleton shows up.) I also lowered the shoes, (but now they look like piwi-platforms now xD) and is there anyway for displaying the actual skeleton model for the female sim?, I'm kind of overwhelmed of all of the joints. Oh my goodness! Such great information, thanks!īut can you please go into more depth with UV mapping?, I have no experiences with sims 3 UV mapping whatsoever in technical terms it's all much of a muchness, though of course, meshing and texturing a ring is significantly easier on the creative side than meshing and texturing a ballgown. It's worth mentioning that this is exactly the same process as you use for any CAS content. until you get in game and find all the glaring errors and flaws and spend another few days working them out back in Milkshape.

Then Edit -> Project contents -> Export as. Set up the recolourable channels, custom thumbnail if you want one, and so on. Once you've done all that and fixed your textures (as you will most likely have to do once you've changed the mapping), import it all back into TSRW. I dunno how experienced a mesher you are, so I'll leave it at that and if you need more info on the above steps, just say so. If you do the latter, you'll need to map it to the same area as the EA shoes are mapped (otherwise you'll get clothing/hair/skin textures showing on your shoes in-game), rig it (which is pretty straightforward for shoes), and probably set up morphs for it.

You can then either edit the EA shoe mesh (this is why you want to clone one which is already close to the right shape), or import/make your own brand spanking new mesh.

Import it all into MS3D, and delete the reference mesh bits you don't need - so the feet, face etc. Also grab the reference body meshes from here, so you can check later that your shoes and the EA bodies match up at the ankles. Seems you've kinda started from the wrong end of the problem!įirst, load up TSRW (or CTU or S3OC, any of them will work, but it sounds like you've picked TSRW, so I'll stick to TSRW instructions for now - lemme know if you want to try the other options too), find shoes you want to clone (best is if they're roughly similar in shape to the shoes you want to make, but they don't have to be).Įxtract the meshes.
